New Page 1
 
The best Dragonball Z role playing experience starts here...
Welcome to Dragonball Ultimate Journey, home of the best DBZ RPG on the net. You will take the role of your very own DBZ character and compete in battles and cooperate with other players in a large immerse world set in the Dragonball Z Universe. What makes us unique from other DBZ RPG sites is our auto-update system. Whenever you finish a role play topic you are rewarded Z Points which you can
use to train or work your DBZ character. You can even earn special equipment by completing quests and participating in sagas. We've built the entire DBZ RPG from the ground up and are growing every day with player suggestions. We listen! So come on! What are you waiting for? Click register at your top right and start participating in the best DBZ RPG the net can offer.

*This site is best viewed in Firefox and Chrome. IE is not welcome here.

 

More Coming On 1.4.0

~Kyuukei @ June 16 2013

 

Increased EXP Rates
XP rates will go up 100% so newer players will have no trouble getting to higher levels. This will also make the long sprint to 30 a lot easier. This will in turn increase zenni claimed per Z Point.

Level Cap Benefits
When you reach the level cap you will no longer recieve XP, but you will continue to recieve zenni. You also get to earn Demon Emblems from your role plays which you can spend on Tier 1 gear. 

Delicious Cookies
The log-in function is going to be altered to use cookies. This means that if you have cookies disabled then you will not be able to log-in to the site anymore. This should resolve the ghost posting issue that we've been having.

Forum Update
Forums will show the most recent topic that's been posted in it's category. Additionally, all player profiles will also include a post count.

 




Patch 1.3.7 is live!

~Kyuukei @ June 14 2013

 

This patch has added a few features and made a few changes as well. This patch is small but we wanted to get it launched as quick as possible.

  • Zenni is no longer rewarded when rewarded Z Points. Instead, you now earn zenni whenever you use Z Points to train.
  • Players can now flag topics as complete whenever they're ready to recieve their reward for a topic. Completed topics are indicated by a yellow question mark. When an admin has updated everyone involved in the topic they mark the topic as updated. An updated topic is indicated by a green check mark.



Space Travel Expanded

~Kyuukei @ June 12 2013

 

Ship System
Every planet will have a small selection of ships to choose from that will range from 350,000 to 4million. All ships have a certain amount of slots they can use for upgrades, and a maximum amount of people that can board it (crew). To purchase upgrades you will have to visit Capsue Corp. Station. I won't elaborate on what that is yet or how it came to be but use your imagination for now. Through the Capsule Corp. Station, you can purchase upgrades for your ships. These upgrades range anywhere from speed boosts, to weapons, and to gravity chambers. With gravity chambers you can effectively increase the effects of your training sessions!

Gravity System
After a long wait the gravity system will be finally implemented into the game. Here's how it'll work; whenever you arrived on a new planet, and you're not use to the gravity, you will receieve an EXP Debuff until you get use to the gravity there. As you spend z points on that planet you effectively gain experience points towards your gravity level. The higher your gravity level, the more use you become to the level of gravity you're in. However, you do NOT gain any gravity experience points if you are at the same gravity level as the gravity you're training in. In other words, if you are at gravity level 10 and on planet Vegeta which has 10x Earth's gravity, you will not gain any gravity experience. Any gravity you are using will effectively increase the amount of EXP you earn per Z Point.

Gravitron Upgrade
Gravitrons are big training rooms that simulate harsh gravity conditions in order to increase the effectiveness of training. Gravitrons come in a variety of different levels. The cheapest being 10x Earth's Gravity (500,000 Zenni), and ranging anywhere from there to 20x (for now, additional gravitron upgrades will come along as the story progresses). You can also invite other players into the usage of your gravitron by inviting them to your crew. Anyone in your crew is obligated to ICly be inside of your ship.

Traveling
Traveling time will vary from planet to planet. It can take anywhere from a week to a week and a half to reach your destination. However, there will be plenty of things to do while you're on your little adventure. You can do quests, maybe even go pirating if you want. There's no harm in attacking another player's ship is there? Travel time can be reduced through speed upgrades. When you set a course for a planet, your ship will give you the date and time of the exact point of arrival. When you reach your destination you enter the "Orbit Phase" of your landing, where your ship is orbiting the planet. The orbit phase will continue until you choose to land your ship. When "Land" is selected then all players will have their locations set to the new planet.




Patch 1.3.6 is Live!

~Kyuukei @ June 10 2013

 

This new patch has tweeked a few things and balanced others.

  • Stealth has been has been nerfed: Allows you to enter the shadows. While you are in the shadows your character can not be hit or targeted. Any skill you use after using stealth will make you visible. For every turn you end while in stealth after the initial turn it was used you lose 25 ki per turn. You can not regenerate ki while stealthed.
  • Ki Expertise is no longer autocalculated on profiles, instead you must manually add it during battle. Opponents who dodge or block must pay the normal ki cost of the skill (in addition to the dodging and blocking penalties).
  • Deflect has been removed from custom skills and added in as a common defensive skill. Those with deflect in their skill set will soon be refunded their skill points with a script within the hour of this post.
  • Enchanted skill has been redesigned: Forces the target to attack an opponent of your choice or themselves. For every action you force on a foe you pay the same amount of ki and actions they do plus 10 additional ki. Duration varies up on skill rank.
  • Polymorph now has a duration.
  • Charm now costs ki in order to maintain.
  • Toughness should now calculate in scouter statistics in threads.
  • Minor bug fixes.
  • MySQL database entries for Create-A-Crew for Ship System.



Coming soon.

~Xilas @ June 9 2013

 




<< Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Next >>

Content Management Powered by CuteNews






RPG-D



Magus Wars


Bleach Story Role-Play






   

 

Open Cbox